106 Tag(e) bis
LAS Conference 2012







Workplay: Agile development as a game, and how to make it more so

Level: Advanced

Abstract

Jane McGonigal provoked an interesting discussion with her book "Reality Is Broken: Why Games Make Us Better and How They Can Change the World." Agile teams experience many of the aspects of the gameplay benefits that McGonigal talks about: Flow (from feedback), autotelic reward and happiness from working with others. This session explores the ways in which agile development delivers to its practicioners the four intrinsic rewards -- satisfying work, experience of being successful, social connection and meaning -- and looks into ways in which we can design our work to further bridge the divide between games and reality.

Challenge

How do we "fix reality," as McGonigal proposes?

Agile teams are in a unique, leading position to do it, since they are already in many ways experiencing the characteristics of gameplay in everyday work. This talk will challenge the audience to consider how to leverage agile to make teams more successful and workers more satisfied.

Speaker

Matthew Philip
has worked in software development for more than 10 years and have been working in and with agile teams since 2006, doing coaching, QA leading, testing, retrospective facilitating and whatever needs to be done! He's particularly passionate about acceptance-test-driven development, lean-kanban, ongoing improvement and whole-team approach, which he has presented on at conferences. He's a part of the Agile Alliance Functional Testing Tools workshop group and agile games group.